An early quest tasks you with acquiring red demon horns but the nearby demons only drop white demon horns. They all follow the typical slay this/fetch that style, but here are a few that you may need to take a bit to think about how to complete. As with any typical RPG you’ll have numerous side-quests to perform throughout the game and are humorously titled ‘Unimportant Things I Need to Do’. This give you various upgrades like increasing your block time, increasing your attack, or allowing you to wear higher level armor. Each time you level up you’re presented with your choice of 6 hero cards that alternate in groups of 3 with each level. There’s also a leveling system with the cap being set at 20. This is the Justice Meter and once full will allow you to unleash a weapon’s signature attack from stunning all enemies around you to sending you into a spinning craze slashing all enemies you get in your way. In the middle of your health bar you’ll notice a demon face that slowly fills purple with each hit you land on opponents. One orphan you find teaches Deathspank the proper way to persuade a young child to go into his bag with candy. You’ll be presented with different conversation options when talking and some have nothing to do with the original conversations at all. I couldn’t wait to see what NPC I could speak with next to see what humorous conversations Deathspank would partake in. The dialog in this game is probably my favorite aspect out of everything. I’ve been following this game for a few years now and it doesn’t disappoint. The game is full of loot to collect, monsters to slay, and brilliant writing. Deathspank is basically a satirical take on the RPG genre with the game’s characters mocking typical RPG cliche’s throughout the game. This adventure has him saving orphans, fighting unicorns, aiding an old hero gain a few experience points, and many tin cans to collect. Deathspank is a hero destined to acquire the mysterious artifact known simply as ‘The Artifact’.
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